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Old Feb 25, 2010, 02:18 AM // 02:18   #1
Ascalonian Squire
 
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Default Condition Spreader Team Build

IDK if this is the right place to post this if not let me know


this is just a couple builds i put together. i was looking for opinions and watever to make them better. the point of them is to spread lots of conditions really fast mayb for farming or something. these shuld be able to be run by heros





Glass arrows Spreader[OgATcZcmz5V+YSNoGVzsR4gxB]
Necro Condition spreader[OAVAQrB3gBBoBVBTBKg8M]
Mesmer condition extender/hex remover[OQRDAzwHP1ULQGAGkBHhCNMO]
Mesmer Condition aoe spammer/degener[OQBCAcw0NwEgNYJALwgjBIGH]
Ranger Incendiary spreader[OgATcZsmxh1oaEOPmUjvF1gxB]
Monk Zealous Healer[OwYSA3HPX6Nd9IggMqJ1NZC]

thxs for you opinions

ok so i came up with this build OQhjEsDY4S3AGgcQTA2gZAQBUM

Last edited by theslyr; Feb 25, 2010 at 11:14 PM // 23:14..
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Old Feb 25, 2010, 03:38 AM // 03:38   #2
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Glass arrows Spreader[OgATcZcmz5V+YSNoGVzsR4gxB]
These are pve builds sooo
Rupts are generally bad..whirling is bad, throw dirt is bad, dodge is bad, SS rebirth is bad.
scrap whole bar.

Necro Condition spreader[OAVAQrB3gBBoBVBTBKg8M]
What are you mimicking...? Are these builds meant to be run in the same team?

OQRDAzwHP1ULQGAGkBHhCNMO
Revealed/inspired are generally bad due to for 20 seconds not having hex remover.
Spirit is bad due to enemeis dying too fast to get use out of it. 3 fast casting? May as well run this on necro, drop reckless, blank bar at this point.

OQBCAcw0NwEgNYJALwgjBIGH
This could go in a vsf team..i guess..

OgATcZsmxh1oaEOPmUjvF1gxB
See glass arrows.

OwYSA3HPX6Nd9IggMqJ1NZC
Rebirth is bad, removing conditions is redundant, same for hexes, shield guardian isn't worth it, missing SoA

tl;dr: look up mandragor in a can.
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Old Feb 25, 2010, 04:16 AM // 04:16   #3
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Conditions are crap in PvE anyway, nothing SHOULD last long enough for conditions except for weakness to be any use anyway. try to focus on blowing shit up quick*cough* discord *cough*, and keeping the party up
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Old Feb 25, 2010, 05:02 AM // 05:02   #4
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I'd rate this as very, very bad.

First off, you seems to be interested in getting a lot of conditions on the monsters instead of getting effective conditions on the monsters. Degen is weak. Bleed, poison, and disease are all weak; and burning is marginal. You should be focusing on BLIND, DEEP WOUND, DAZED; and then maybe crippled and cracked armor; and maybe maybe burning and weakness (which is quite good, but redundant with blind). Your builds have entirely the wrong focus.

Second, you can fit all the potent conditions you need, plus FD or EC, on a single mesmer. You're dedicating five party slots to a job that one can do perfectly well. That's a HUGE waste of space. If you want to do a "team build," you use that one mesmer, and then use builds that are good on their own terms for everyone else, perhaps making minor changes to produce more conditions.

Third, that monk bar is awful. Take it to the monk forum to get it fixed. (Or learn to ER.)
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Old Feb 25, 2010, 02:56 PM // 14:56   #5
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Unfortunatly I do not have access to GW atm so I cannot check out those builds, but from what it sounds like, your whole party is dedicated to condition spreading.

Now, while this may seem like a fun and good idea (definatly fun, too bad fun doesn't always cut it) if you are using conditions in PvE, it should be compressed to very few skills. For instance, in Prophecies, I like to use Reyna now because of her condition attacks, along with some moderate damage, then my melee always has Deep Wound, whoever it is, and I, as a mesmer, bring along epidemic just for fun. Only 3 conditions, (bleeding and poison from ryena provide plenty of degen, while deep wound helps promote fast killing/anti healing) and one condition booster (epidemic so the deep wound on one enemy isn't wasted entirely and the degen conditions help take down adjacent opponents)

This is an example of how 4 skills out of the possible 64 (includes heros/henchman even though you cannot control their skills, or other humans) you can bring with you, is enough in PvE. That way you still have 60 skills to work with, whether it be healing, Damage, support, etc.

That's not even the best conditions to use, but it works in Proph HM when I am vanquishing. The best conditions IMO are these in order (For PvE)

Daze/Deep wound (tie only because not THAT many skills related to daze that I would hope)
Blind (Makes melee foes useless)
Cracked Armor (Helps kill faster)
Burning/poison (Tie because burning tends to cost more, but burning is still better USUALLY)
Bleeding (VERY little addition to DPS, bleeding is usually meh in any gameplay style, but at least helps with a LITTLE pressure in PvP)
Cripple

I think I am missing a condition or two...a bit tired right now lol.

While I am not saying 'you should only run the best/fast builds, (insert) way totally is the best', I am just trying to help you keep in mind which conditions are more worth using, and how many skills you should dedicate to them.

For PvE I like to think of it like this.
Somethings are good to dedicate a lot of skills to, such as physical attackers or discord spamming. Some are not as useful to dedicate a lot of skills towards but can still help the party a lot, such as conditions.

Just remember, be as original as you want, but if you want to be more effective but not use Meta builds, Balancing out your skill types is usually a good idea.

Hope this helps
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Old Feb 25, 2010, 08:16 PM // 20:16   #6
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so does any1 have aany good ideas for a mesmer or necro condition spreader? mayb virulence or fevered dreams?
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Old Feb 25, 2010, 08:26 PM // 20:26   #7
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N/Me
Fevered Dreams, Fragility, You move like a Dwarf, Finish Him, Cry of Pain, Enfeeble, Rip Enchantment/Rend Enchantments/Fetid Ground, Signet of Lost Souls.

Me/E
FD, Fragility, YMLAD, FH, Ash Blast, You are all Weaklings/Cry of Pain, Drain Delusions, Energy Tap/Glyph of Lesser Energy

Viable alternatives are Extend Conditions with Technobabble.

The advantage with the above builds is that they are self-sufficient and effective. They do not depend on conditions from teammates (but they tend to crop up) and provide the majority of the useful conditions by themselves (the Nec misses Blind and the Mes chooses two of damage, weakness and blind).
You apply repeated Dazed (good interrupting there), Deep Wound, Weakness/Blind/both, Crippled and Cracked Armour in a large area of effect. Fragility damage and the degen from Bleeding or Poison that you might spread around are small bonuses but the degen conditions are trivial and serve more as an extra trigger for Dazed.

Virulence is junk. It is a complete waste of an elite skill slot in all situations.



Quote:
Originally Posted by ajc2123 View Post
Daze/Deep wound (tie only because not THAT many skills related to daze that I would hope)
Blind (Makes melee foes useless)
Cracked Armor (Helps kill faster)
Burning/poison (Tie because burning tends to cost more, but burning is still better USUALLY)
Bleeding (VERY little addition to DPS, bleeding is usually meh in any gameplay style, but at least helps with a LITTLE pressure in PvP)
Cripple
Cripple above Cracked Armour, Weakness above Cripple.
Deep Wound below Dazed.
Cracked Armour depends much more on your team setup. If it's all buffed physicals then it's much less important (although the degen ones are trivialised too).

If you rate on how easy they are to efficiently spread around too, then Weakness goes above Blind (if not the entire lot).

Last edited by Xenomortis; Feb 25, 2010 at 08:32 PM // 20:32..
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Old Feb 25, 2010, 09:26 PM // 21:26   #8
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im trying to go not pvp but less pve skills

how is phantom pain for deep wound?



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Old Feb 25, 2010, 10:05 PM // 22:05   #9
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Quote:
Originally Posted by theslyr View Post
how is phantom pain for deep wound?
If you plan to use Shatter delusions to activate the deep wound, its not that bad considering the mesmers limited deep wound options.

If you plan to wait it out until the condition comes, its worse.

Granted its 15 energy total with a 15 second recharge, but for a ranged spell deep wound (with no pve skills) its not that bad. If you can I would epidemic it to other foes so the chain doesnt have to be repeated. 15 energy for mesmers can be hard if you dont know how to manage energy.
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Old Feb 25, 2010, 10:17 PM // 22:17   #10
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Quote:
Originally Posted by ajc2123 View Post
If you plan to use Shatter delusions to activate the deep wound, its not that bad considering the mesmers limited deep wound options.
Drain Delusions for the energy return. You'd need it.

Phantom Pain is inefficient at best.
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